Watch. Dogs.

Allow me to digress from the topic of writing, if you will, and share with you some amazing gameplay footage.

…this is me, and probably all of r/gaming right now.

Because of this:

Oh.  My.  Glob.  Right?

The setting (Montreal?!), the little details (trash blowing in the wind?!), the swagger of the main character (last time I played a character with that distinct of a walk, I found myself waiting for busses with my hip cocked out, waiting to tip my hat at passing cowboys).

My biggest excitement, though, is caused by, what looks like, much more realistic NPCs.  It’ll be a huge step up for immersion when games can get NPCs right, and this game looks like it’s taken a pretty good stab at it.   A woman running back to her friends to solidify plans?  That guy trying to save his wife in the car crash?  People doing anything other than standing around: huge step up for realism.

And on top of all this, the concept of Watch Dogs is HUGE.  Being able to connect with all the electronic devices around you, gather information, control things- this could be good.

I’m always hesitant to get excited for a game, but this one… this one had me at hello.

Thanks for reading.

Heidi out.

2 Replies to “Watch. Dogs.”

  1. I’m hoping Ubisoft Montreal (Yeah that’s why its the setting 😛 ) haven’t bitten off more than they can chew with this one. It is a highly ambitious project with a lot of little things that can go wrong. But its hard to have doubt when the live demo was just so flawless… I would rather know what would have happened if he let the guy into the club before he tried to kill him. Would you get extra exp, or money, etc if your player had phoned emergency services before wiping out the phones and taking out his target? What about if he waited for the guy to enter the building, Than stood around to do nothing? It really is for me, how will the game entice me to use my skills in different ways to accomplish the same objective.

    Other games with great demo’s to the same degree were; the new Tomb Raider, Sleeping Dogs, and The Last of Us. Been a decent E3 this year but I’m noticing this action adventure narrative trend that seems almost too linear for such good video game plot devices.

    BTW I love that you smacked this onto your blog 😀

  2. I’ve been snatching moments here and there to watch that whole video and I must say: SHUT UP AND TAKE MY MONEY

    And I’ll say that almost entirely based on just the way his coat moves. Mesmerizing.

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