Just a video on what’s important.
A Quick Bite of Flesh: In Print!
Well, the bulk of the writing is done.
Three and a half months. 60k words. Not bad.
Now comes the hard part… the part where I can see all the things wrong with it and have to fix them. Even worse is seeing things wrong with it that aren’t actually wrong. This is when the crushing doubt threatens to kick in and trip me up.
I’m taking a bit of a break. I’ll let it ruminate for a week before I even begin fixing the things I know about, and it’ll be a month of thinking about things from all angles.
In the mean time, I’m looking forward to VCON, a Sci-Fi/Fantasy convention that begins tomorrow. I’ve never been! There are a ton of great events for writers. Really looking forward to it.
But today, Doctor Who and Minecraft, while I try and shake my brain free of the Alot of Doubts.
Thanks for reading.
Heidi out.
Writing Styles: A Kind of Method Writing
I had a very interesting day on Thursday.
I’ve been getting caught up on the climax of my novel. Imagining the future is *hard*. Writing about it in a way that makes sense, not only within the context of the plot, but also just as background noise, is extremely challenging.
I’m finding it difficult to weave all my pieces together in the final stages of the book.
I had the idea to go to where the rising action takes me, and head to the location I’ve set the ending of my book. I think it’s a kind of Method Writing.
The Vancouver Art Gallery.
At sunrise.
So I woke up super early and caught the first train downtown. I made tons of notes. Trying to see what it was like, and then see what it will be like. And not only that, I had to imagine it from the air.
I spent several hours watching downtown lighten in the dawn, watched all the people go about their lives, and went back and forth from the North and Sound steps of the VAG, making notes all the while.
It was extremely helpful. I actually changed which side of the VAG the climax will take place; the light was all wrong, and landing from the air will be much easier on the South steps.
It really helped put me there, in the future- I went over each building an imagined how it would look. What would have changed, what would still be the same.
If you’re getting stuck on something, go out into the world. Make notes. It might help you.
…It certainly helped me.
Now, onwards! The final 10k words beckon!
Thanks for reading.
Heidi out.
Heading into the home stretch!
Well, I’m nearing the 60k word mark, and it’s looking like, after editing and fleshing out some sequences a little more, I’ll be sitting at around 70k words. Pretty good; young adult generally falls into the 60-100k range.
I’ve been using my limit breaks well. Five hours here, six hours there, each time getting 4k, 5k, even 6k words down in a single sitting. I’m really enjoying this process.
I joined a new Minecraft server, one with a whitelist; no griefing, stealing, killing- just nice people building amazing things. It’s an interesting counterpoint to the fervour of writing.
For your viewing pleasure, this video, which made me laugh out loud.
Cheers,
Heidi
Good News Everyone!
Hah, so soon after my last announcement, I’m extremely pleased to tell you that I’ve had another acceptance. This one is for a short story entitled “Mirror Twenty-Two”, and it will be published by Haunted Waters Press.
This one is ‘for the love’, meaning, non-paying, but another credit, none-the-less. 🙂
Best of all, it will be available online, and you can read it for free! I will include the link when it’s up.
“Mirror Twenty-Two” is part of an ongoing project of mine, wherein the Canadian Artefact Recovery and Containment organisation sends teams of Recovery/Containment officers on mission to secure paranormal objects.
“Mirror Twenty-Two” is an extremely dangerous artifact in a farmhouse, and CARC Team Alpha must recover it at all costs.
…though there’s a little girl in the attic with it.
I look forward to sharing it with you.
In other news, work on the novel is going swimmingly. I cracked the 40k word mark the other day, and the end is actually coming soon than I expected; I think it will cap off at around 65k or 70k, depending on how things go. Nearly there! I feel a limit break coming on…
Thanks for reading.
Heidi out.
12PAX: Coming at it as a Writer
This was my first PAX.
For those not in the know, PAX is Penny Arcade Expo, a gaming convention. It spanned the three days over the Labour Day long weekend, and had many things that interested me.
I went to a ton of panels with interesting people talking about interesting things. I mostly tried to come at it from my perspective as an author. It was nice; a lot of the talks really applied to writing, and not just in video games.
I wanted to share a bit about some of the writing related panels I went to, and the points I took away from them. The speakers were engaging and humourous, informative and well thought out.
First up: Loving The Alien: Non-Humans in Fiction and Games.
This is extremely relevant to writers of science fiction and fantasy in particular.
The panelists were Erin Evans, author of Brimstone Angels and The God Catcher, David Noonan, lead writer of TERA, and referenced weekly in our D&D campaign, and Keith Baker, creator of the Eberron campaign setting in D&D, writer of two trilogies, as well as the creator/writer on a host of other RPG and computer games.
I know, right? Writers makin’ it. So good.
These good folks talked about non-human characters and the challenges faced by writers trying to flesh them out. It was interesting, though I felt rather pretentious when I had the thought “I know all this.” I DON’T know all this, but I guess it feels like that sometimes when you’ve spent time thinking about a topic. …But then, I’ve been doing A LOT of thinking about this; I am in the throws of writing a novel where the main character is non-human.
The one point I hadn’t really thought about was, when you have non-human species, show them interacting in places where they’re forced together with other species. You get to see all kinds of tensions, their differences, but also their similarities when you show where their borders clash. Showing a non human character in their element is fine and dandy, but show them at odds with other species to really make them shine.

The next day, a panel that caught my eye was called Making Magic Work: Designing Magic Systems for Games and Books. I was, unfortunately, behind the last person admitted. The Tabletop Theatre was consistently too small for the number of people that wanted to see the panels there. I saw tons of people turned away from every talk there! I hope next time they have a bigger venue for such interesting panels. I found an interesting read if you’re into magic systems.
One good thing happened there, even without me actually getting into the panel: a girl in the line got a game going. It was a simple game to learn, and a lot of fun. It drew strangers together. I purchased it post haste! I ended up proliferating her idea, and started a game of it while waiting in another line up. It was just a fun social interaction that left everyone feeling great.
The game is “Spot-it” if you’re interested. Colours and shapes; you’d think it was easy.
Anyway!
Later that evening, I attended “Setting the Mood”, on what makes a good RPG.

I was pleased to see Keith Baker again; he had a lot of interesting things to share about his experience with RPGs. Also on the panel were Will Hindmarch and Logan Bonner.
These guys had a lot of RPG experience between them. They went over many great ideas, from using music as an aid, to party cohesion, to dealing with problem players. It was all about steering the story in the direction it should go, helping players play their characters, and just having a good time.
Ok, not explicitly about writing, but it was about storytelling. It was a lot of anecdotes, some good Q&A, and just a lot of fun.

On the third day, I went to a panel called “Sympathy for the Devil: Creating Killer Villains for Games and Books.”
This was a lot of fun too. It was hosted by, again, the fantastic Erin Evans, as well as Susan Morris (author of Writers Don’t Cry, five books, and D&D for kids!) and Philip Athans (author of several of the Forgotten Realms books).
What this panel made me want to do was just talk with them about vilains. Interesting panels have this effect. It sometimes causes the Q&A to get a little dumb (we’re here to hear the panelists, not you, random audience member). But my friends, who were also listening with me, and I had some great discussions afterwards about villains and villainy.
It was interesting hear the panelists talk about their favourite villains; my friends and I made observations about them based on which villains they identify most with. I completely agreed with Erin Evans, who said the her favourite, Ozymandeous, was not actually a villain.
One of the most interesting points they made was to have someone trusted turn out to be the villain. Guy keeps supplying you with weapons? Arms dealer bent on destabilizing the region for his master plan. Sometimes it’s easy to have a stereotypical view of villains. But the best villains have good ideas, make you want to join their cause, help them carry out their grand plans. It just so happens that they’re going to kill millions of people in the process.
The more human you make your villains, the more compelling they are.
So, that was PAX from a writer’s perspective. There were a lot of other interesting things going on, and I think in my next post, I’ll write about it from the perspective as a gamer. Good times.
…Especially when the creative team from Ubisoft joined our gaming session in our hotel on the last night. Wow.
But more on that in my next post!
Thanks for reading.
Heidi out.
Good news everyone!
I’ve had my third acceptance!
Well, my piece was accepted in March, but they were dealing with volume 1. The contract finally was sent out, and I signed it. I wanted to wait until it was ‘official’ before announcing it. Good things come to those who wait!
I’ve been really bolstered by this one.
One piece published is a fluke.
Two could be a horrible mistake.
Three is the start of a beautiful friendship. Three is pattern. Three is what starts a career. Man oh man am I ever happy to be telling you guys about my third publication.
My short story “Monday Matinee Madness” is about a Projectionist surviving in the zombie apocalypse, running films every Monday. It will appear in Zombies Gone Wild vol.2, edited by Michael S. Gardner and Matt Nord. It’s sure to be an eclectic mix of tales of the zombie apocalypse. I will make sure you hear about the release date!
Thanks for checking in ever so often. I hope to share more great news, like this, with you more and more frequently.
But for now, I’m 34,000 word into the book, and it’s coming along nicely. Solved some problems I was having about conflict and the antagonist. My next post will be all about PAX, which I was at over the weekend. It was way. cool.
Thanks for reading.
Heidi out.
Writing Styles: Limit Break Writing
Sorry for the lack of updates. It’s been a busy summer. Lots of writing, lots of summer stuff, lots of trips, and probably far too much Minecraft.
Today I wanted to share about a writing style that I’ve discovered works really well for me. My husband Aaron gave it the name “Limit Break Writing” and I couldn’t have said it better myself.
The term Limit Break, if you’re not familiar with it, comes from the game Final Fantasy VII. While you’re in combat, damage you take builds up your ‘limit’ bar, and when that bar is full you get to do a special move, your “Limit Break”.

These special moves punctuate the regular moves you’re able to do, and usually swing the battle in your favour, as they are quite powerful.
I’ve been writing in a new and fabulous way. I plan first. I plan and think and ask questions and do research. I do all my regular moves. And then one morning my limit bar is full and I go to the cafe and write like the Dickens. I write for four, five, even six hours, straight. And I mean I write, like, fingers flying on the keys, words pouring out at a solid one thousand words an hour.
It’s invigorating. It’s encouraging. It’s gettin’ shit done.
I feel like a writer when I’ve finished one of these sessions.
I’m now just over 34,000 words, of around 80,000. This has all been written in Limit Breaks, in 3000 and 4000 words chunks, sitting in the JJ Bean near my house on Commercial Drive.
I edit a bit before and after the Limit Break hits, but mostly it’s just pounding the keys at break neck speed.
It feels damn good. It makes me plan and get all my ducks in a row, so I actually know where I’m going with things. And when I can hold it in my mind, see the characters and plot and the next unfolding of events, I can channel this amazing force of concentration and productivity, and get a book written.
Thanks for reading.
Heidi out.
Updates few and far between during the fervour of creation…
The summer is busy. Usually it’s so busy that I can’t write, but I’m powering through this, my third book, with an exciting enthusiasm that bolsters my confidence immensely
Today I did a thousand words an hour, seemly my standard writing-frenzy pace at the cafe. Only got three hours in before I came up against the wall of ‘what next’.
I’m 23,000 words in, well over a quarter of the way there.
I’ve been on several trips with my friends, where they’ve indulged my frequent conversations about various aspects of my book. I’m continually gaining ideas and insights into what the future may hold, as it pertains to genetic engineering and the ethics of creating new creatures.
So, sorry for the lack of updates, and thanks for checking in ever so often. In this busy time I’ll try and post occasionally with interesting tidbits.
Today, two images:

Scumbag Shakespeare

The Dark Knight and Bane rocking out. :}
So until next time, intrepid readers, have a good summer.
Heidi out.





